I am going to show you a gamified “research” project using a wooden box with multiple padlocks. It is called Breakout EDU. In the video, you will see a great way to add elements of challenge, competitiveness, fun, and rewards to a traditional way of doing research. More information about the box, games, and an educational community that develops games can be found by visiting breakoutedu.com.

Items to consider while watching:

  1. How can “gamification” engage our students?
  2. Can you think of a time in k12 that the teacher used a game to teach or review a topic? Did it motivate you to learn more? Why were you more engaged?
  3. In what ways can you use gamification to engage your learners, whether they are students or adults?

Breakout EDU